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Monster Rancher 2: Item and Food Effects list

Thanks to Dark Phoenix for finding this valuable information. Should this list ever be updated or changed in any way I shall change it accordingly. Originally found this info at the advanced topics section of the Monster-rancher.com message board. In two different posts one "Food Effects" The other "Item Effects"  

Ever wonder what your effect your actions and the items have on your monster? With the help of a Gameshark Pro and Xianaix's code guide, I located the memory locations that govern your monster's fatigue, stress, loyalty, form and nature. Using these tools an info, I have begun a project to discover just exactly what effect certain actions and items have on a monster.

Before beginning, I'll explain some things about the values themselves.

STRESS AND FATIGUE

Stress and Fatigue are rated on a scale of 0 - 100. 0 = no stress/fatigue 100 = max stress/fatigue. This value is altered by items that you give your monster, your actions while raising the monster, stable size, and certain items in your possession. Here are some scales to illustrate.

Stress

0 (no stress) <---------------------100 (runaway)

Fatigue

0 (very well) <---------------------100 (sickness)

The closer the stress and fatigue values are to the high end of the spectrum, the greater the danger of the monster running away/getting sick.

LOYALTY AND RAISING STYLE

Loyalty in Monster Rancher 2 is actually determined by two values, Spoil and Fear. Both of these values are rated from 0 - 100 and loyalty is calculated by determining the average of these two values. Raising style is also influenced by these values. The relationship of these two values determine your raising style, as shown by this chart.

Spoil much greater than Fear = Doting
Spoil somewhat greater than Fear = Fond
Spoil slightly greater than Fear = Soft
Spoil and Fear are roughly equal = Even
Fear slightly greater than Spoil = Strict
Fear somewhat greater than Spoil = Harsh
Fear much greater than Spoil = Spartan

Note that this dual loyalty system is why trainers that spoil their monsters have trouble getting their monster's loyalty much beyond 50.

FORM

I don't know much yet on how form affect your monster's performance ( I'll do some experiments on this in the future), but I do know that Form is rated on a scale of -100 to +100, illustrated here.

(-100, Skinny)<----------(0, Normal)-----------(+100, Plump)

NATURE

The monster's nature is also rated on a scale form -100 to +100, shown here.

(-100, Worst)<----------(0, Neutral)-----------(+100, Best)

This value, naturally, determines your monster's general attitude.

Well, now to the list...

ITEMS

Using the info above, this list shows the effects of various items on your monster.

Mango -10 Fatigue, +1 Form, +1 Spoil, +1 Fear
Candy - -2 Stress, +10 Form, +1 Spoil
Smoked Snake - -10 Spoil, +20 Fear, -10 Form
Apple Cake - +10 Spoil, -5 Fear, +10 Form
Mint Leaf - Stress reduced by 1/2, -5 Form, -2 Spoil
Powder - +5 Fatigue, -24 Form
Sweet Jelly - +5 Form, -33 (?)*
Sour Jelly - +5 Form, +33 (?) *
Nuts Oil - -28 Fatigue, +1 Spoil, +1 Fear
NOTE: This item also reduces Stress by 1/5 in
monsters with Henger, Arrowhead, or Durahan
main and sub breeds
Star Prune - +20 Fame, +5 Spoil, +1 Form
Half Eaten - +1 Form
Irritator - +5 Fatigue, +15 Stress, -1 Form
Griever - +10 Fatigue, Stress reduced by 40%, -1 Form
Bay Shrimp - +1 Form
Incense - -1 Stress
Shoes - -1 Stress
Rice Cracker - +1 Form
Olive Oil - -1 Stress, +1 Form
Kaleidoscope - -1 Stress
Torles Water - -1 Stress
Perfume - -1 Stress
Stick - -1 Stress
Bone - +1 Form
Perfume Oil - -2 Stress, +5 Form
Wool Ball - -1 Stress
Cedar Log - -1 Stress
Pile of Meat - +12 Form
Soil - -1 Stress
Rock Candy - +1 Form
Dummy - -1 Stress
Ice of Papas - -1 Stress
Grease - -1 Stress
Parepare Tea - -1 Stress, +1 Form
Match - -1 Stress
Toothpick - -1 Stress
Playmate - -1 Stress
Polish - -1 Stress
Silk Cloth - -1 Stress
Disc Dish - +1 Form
Gramophone - -1 Stress
Steamed Bun - +2 Form
Razor Blade - -1 Stress
Ice Candy - +1 Form
Sun Lamp - -1 Stress
Silk Hat - -1 Stress
Half Cake - +5 Spoil, -2 Fear, +5 Form
Shaved Ice - -12 Stress, +1 Form
Sweet Potato - -5 Stress, +10 Form
Colart Tea - -5 Stress, +5 Form
Galoe Nut - -1 Form
Stick of Ice - -1 Stress
Clay Doll - -1 Stress
Mock Nut - +1 Form
Fish Bone - +1 Form
Colt's Cake - +15 Form

Potato:
Liked: +1 Spoil, -1 Fear, -1 Form
Neutral: +4 Stress, -4 Spoil, +3 Fear, -1 Form
Disliked: +16 Stress, -10 Spoil, +4 Fear, -1 Form

Milk:
Liked: -3 Stress, +3 Spoil, +1 Form
Neutral: -2 Stress, +1 Spoil, -1 Fear, +1 Form
Disliked: +4 Stress, -4 Spoil, -4 Fear, +1 Form

Fish:
Liked: -6 Stress, +3 Spoil, +2 Form
Neutral: -3 Stress, +2 Spoil, +2 Form
Disliked: +2 Stress, -2 Spoil, +1 Fear, +2 Form

Cup Jelly:
Liked: -7 Stress, +1 Spoil, -3 Form
Neutral: -5 Stress, +1 Spoil, +1 Fear, -3 Form
Disliked: +1 Stress, -1 Spoil, +1 Fear, -3 Form

Meat:
Liked: -8 Stress, +5 Spoil, +5 Form
Neutral: -6 Stress, +4 Spoil, +6 Form
Disliked: +1 Spoil, +1 Fear, +6 Form

Tablets:
Liked: -15 Stress, +3 Spoil, +2 Fear, +3 Form
Neutral: -13 Stress, +1 Spoil, +2 Fear, +3 Form
Disliked: -10 Stress, -1 Spoil, +2 Fear, +2 Form

Hopefully this can help you make decisions on what to feed your monsters. As you can see, what you feed it can make a big difference in your monster's welfare.

* - This is weird, while examines the effects of these items, I found that, contrary to popular belief, Sweet and Sour Jellies do NOT directly affect the monster's nature. Instead, I found that it influenced ANOTHER value that I didn't know existed until I started this project. I don't know exactly what it does, but what I do know that Sweet Jellies drop this value by 33, while Sour Jellies raise it by 33. Any ideas as to this value might represent?
Good Luck!
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